A downloadable game for Windows and Linux

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Note: This game is only suitable for those aged 18 and above.

You can support the active development of this game at: www.patreon.com/caroo or subscribestar.adult/caroo

Latest Demo Build Updated: June 14th 2024

The Bindmancer is an Erotic Action RPG where you play as the Bindmancer. A heroine on a quest to free her friends from the clutches of a devious and kinky Tower.


This Demo showcases the games narrative, visuals, gameplay style and a generous amount of erotic and kinky content.

The game is in active development with new content, gameplay features, and refinements to existing gameplay happening every month!


If you enjoyed the demo and see the future potential of The Bindmancer please support its development via my Patreon or Subscribe Star to get the latest full builds.

Thank you so much.
- Caroo

https://twitter.com/caroo_artist


Demo to Supporter Version FAQ:

Issue 1: I purchased and downloaded the supporter version on Patreon / Subscribe Star and it says I still have the demo version when I play it:

Fix 1: If using Windows. Go to your main hard drive and find the folder "Users". From there: (Users->You->AppData->LocalLow->Kangaroo Games) and then delete the bindmancer folder. (The demo's windows user save data has caused the issue.)

Fix 2: Don't install the full version in top of the demo version in the same folder. 


StatusIn development
PlatformsWindows, Linux
Rating
Rated 4.3 out of 5 stars
(152 total ratings)
AuthorCaroo
GenreAction, Rhythm
Tags2D, Adult, Erotic, Fantasy, Female Protagonist, Furry, Hentai, Singleplayer, Top-Down
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
LinksPatreon, Twitter/X

Download

Download NowName your own price

Click download now to get access to the following files:

DEMO - The Bindmancer - 2024 - 06 - 14.zip 437 MB
Linux - DEMO - The Bindmancer - 2024 - 06 - 14.zip 453 MB

Development log

Comments

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(+1)

impossible to be horny, too busy feeling the beat to beat your meat

I LOVE the demo, hell I find myself playing old builds just to see how far it has come. 

Caroo, just finished the basic demo and I’m really looking forward to seeing the game develop. Also just to let you know - the game played flawlessly on my Steam Deck with the Proton Experimental compatibility tool (which is typical for third party/indie software). Just needed a little control mapping with the Steam interface and everything played perfectly.

That's fantastic to hear! And thanks! More updates coming soon.

Deleted 36 days ago

Demo Build has now been updated. :D

i was wondering if there's a way to get perm access to the game? i don't exactly have a stable flow of income so i can't subscribe but i can pay

in full agreement

Caroo im playing a 2024 build of the game and it wont let me enter the paladin lair when its there i beaten all levels 

Can you let me know what the date of the build is?

(-1)

How much bigger is the full game compared to the demo? I know there are three more levels, but are they similar to the first two, or is there more new content in the game currently? How much more? :)

Right now the full time isn't too much bigger then the demo. I'd suggest holding off if you're seeking a lot of different content in the game. Purchase the game if you want to show immediate financial support. But right now the difference is some more art from lore entries and a boss battle.

Deleted 36 days ago

It's in active development. I'm working on a new feature for it that should be available in a month or two :)

Deleted 36 days ago
(+1)

A really fun game with unique combat! I appreciate games that have actual gameplay. Was a little on the easier side once you level up damage however, hoping you add a difficulty slider in the future (I'm sure you of all people appreciate the appeal of punishment lmao). Are there plans for all the grab animations & game overs to be VA'd? Or to make the clothing damage you see in grab animations appear on the character you move around? Lot of great potential here.

Difficulty should be a bit tougher when the new camp feature goes in as it stops health potions dropping in the dungeon and instead you have to ration ones you purchase at your camp for each dungeon delve.

is this game still being worked on?

Yes. Currently I'm working on a camp / home base feature. It's taking a few months to make.

(-1)

Will there be nipple tickling?

(-1)

Tonight we take a look at The Bindmancer! A tickle torture tower of terror and temptation!

Wanna ask, if you do the demo and decide to buy the full game, do you have ur demo progress saved on the new game or you gotta do 2 levels all over again?

Will there be futa?

How much hypnosis is this gonna have

The game seem really fun! Very promising. Can't wait to see more content...

Thank you :D

Deleted 36 days ago

There's no ETA but when the game is finished it will be released as a standalone purchase. :) Support on patreon is more for supporting its development. But you're more then welcome to wait until the game is complete. :)

Can the demo be available on steam?

(+1)

In time yes. I don't think there's enough there right now to warrant it.

This game was made in rpgmaker right?

So i think i can test it out in my phone (i hope it works

My apologies but it's made in Unity. I don't have the ability at the moment to make phone exports.

that's ok tho, one time you will get the handle to it

I was going to ask the basic "is there going to be a android port?" Question but I guess I got my answer.

Very much enjoyed the demo, will the game be free on release?

(+1)

Just finished playing the demo and I must say, it's actually a lot of fun!

The grid-based movement took a bit to get used to, but it didn't take long.

The combat is also challenging, regardless of how simple it is. And I think it's that simplicity that makes it work well.

The character art is amazing, and that intro was SO well done.

I'm certainly giving you a follow to keep up with development!

(+1)

Thank you so much for the great feedback and enjoying the demo. :) I tend to give the demo an update here on itch.io once every 3-6 months when enough development changes have gone through. Please feel free to keep tabs on the game!

(+2)(-1)

This game is gonna be avalible on steam ?

(1 edit)

this game is fun, plenty lewd, and of course challenging! It's satisfying to slowly learn the timings to avoid attacks and the strats to take out the cultists! and the music is pretty good too :3

Thank you so much for the great feedback! :D

Deleted 19 days ago

Thank you so much <3

我好爱,好想看你更新更多。

a really interesting game that I will watch the developement of! Really hits well regarding the kinks (BDSM, tickling, furry) and the art/design is awesome! few games which are as graphically good as this one without being visual novel styles of games

only thing is that the gameplay atm is rather lackluster, however I assume it is because this is a demo and because it is early access, more or less, so it will be way better in the future. wish you luck/fun during developement, sir/miss!

(+1)

Thank you so much. :) It's mostly a one man effort but it's a project I'm committed to. I'll keep improving it as time ticks on.

(+2)

This still being worked on? I'll wait a few more months before unfollowing. I just hope it is.

(+2)

Yep it is. :) I've taken a three week break due to moving internationally but I'll be back onto development soon. 

(+1)

Oh! Thats good to hear! Looks like I'll be staying lol XD

(2 edits) (+1)

Thoughts and issues as I try the demo:


#1 - Enemies can enter the gear and wall tiles, while the player can't.


#2:  It isn't clear what benefits there are between capturing or releasing cultists when you first meet them.  Having a brief tutorial on that would be nice.  Maybe mix in the bunny's protagonist's thoughts, so we can get to know her.  Seems like they are "keys" for certain salacious objects?

#3:  When slime fragments combine and then stand to the right of a lore tablet, their name comes up.  So we have both "Slime" and "Slime Fragment", both popping up at once.


#4:  It feels like the AI for enemies can break, leaving them stuck in place.  For example, a slime being stuck behind the visual aspect of a column, or the golem being inside a wall.


#5:  Slight quibble with the Tentacle Trap lore entry:  "weary" This means being tired - say, from being manhandled by such traps.  Unfortunately in this case, "wary" is the correct word when considering the context.'


#6:  Sometimes, the spacebar action command doesn't work.  This most notably impacts combat, since I can't attack.


#7:  The music is solid, and I like the overall aesthetic. 


#8:  I wish there was a way to let the protagonist get boinked without getting punished.   For example, maybe "lock picking" the mimic chests by responding to carnal commands?

(+2)

Thanks for all the great feedback Sabin,

A few of those points on the way to getting addressing, mostly related to enemy AI and interactions not working. We're completely redoing the backend of those systems to make sure they're far less buggy and more consistent.

Cheers! :D

is this game going to be on Steam to like Ticklish Tessa ?

A very good, very interesting game, I love this game🥰

Thank you. :D A new updated demo is coming in a month or two! Stay tuned!

I love it so far! Is there any chance, well get updatedd demo soon?

(+1)

I think in 1-2 months time. :) I def want to, just want to make sure there's enough to show an improvement.

(+1)

When will the full game release

(+1)

it would have been nice to have an an indicator on the meter, I couldn't tell what the beat was exactly

(+1)

Yep. You're right! I'm working towards releasing a new public demo and update to this page. But right now I've been working on the game for the Patreon subs.

It's come a long way though. Check out this gameplay video: https://kangaroovideogames.com/wp-content/uploads/2022/02/2022-02-11-19-23-58.mp...

Aside from the sync feeling a little off (and perhaps a tad too slow of a beat for my taste), it's very solid and I'm excited to see more in the future!

(+2)

I personally didn’t find that the music was synced up to the music, meaning i had to look at the meter all the time.